Blender 3.0

Blender, the free 3D modelling and animation software, has just released a preview of version 3.0 with support for hardware acceleration on Radeon 6000 GPUs using HIP (Heterogeneous Interface for Portability), AMD’s alternative to Nvidia’s CUDA (Compute Unified Device Architecture). This replaces the OpenCL acceleration used in Blender 2.9 and older versions. Here are my render times with the Barbershop benchmark, where a lower render time indicates higher performance.

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Cyberpunk 2077 on Surface Go 2: RTX Online

Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a combination of low-life and high tech. Notable examples include novels Neuromancer (1984) and Snow Crash (1992), movies Blade Runner (1982), Ghost in the Shell (1995), The Matrix (1999), and the computer game Deus Ex (2000).

The tabletop role playing game Cyberpunk was written by Mike Pondsmith and published by R. Talsorian Games in 1988, followed by the sequels Cyberpunk 2020 in 1990, Cyberpunk V3.0 in 2005, and Cyberpunk Red in 2020.

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Testing a Titan

We recently acquired a Nvidia GTX Titan graphical processing unit (GPU) for statistical computing at work, specifically double-precision floating point operations on the CUDA API. Before I lock it away in the server room I would like to see how it compares to my primary GPU at home – a Nvidia GTX 680, and my older GPUs – a pair of AMD Radeon HD 5770. This act of comparison is called benchmarking – running a number of standard tests and trials in order to assess the relative performance of a piece of hardware or software.

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