In 2012 Valve released “Big Picture Mode” for their Steam game distribution platform. This new user interface mode was intended for use on home TVs with a wireless game controller, essentially bringing a console-style living room gaming experience to PC.
In 2015 Valve collaborated with PC manufacturers to launch a range of home game consoles running their “SteamOS” Linux operating system. This “Steam Machine” initiative was a failure due to the low number of Steam games with native Linux support at the time.
In 2018 Valve added “Proton” to Steam to enable running Windows games on Linux without native support. Then in 2022 Valve launched their own “Steam Deck” handheld gaming PC with a new version of SteamOS and improved Proton, this time finding commercial success with a vastly improved library of games supported.
I tried SteamOS and Proton in 2019 with poor results. Many of the Windows games I tested either didn’t run, or had obvious graphical issues, or ran significantly slower than on Windows.
This is my experiment to answer the questions: Has Linux gaming with Steam improved in 2022? Is the integrated GPU in AMD’s Ryzen 5600G powerful enough to be a game console? Is 8GB RAM sufficient? Is it possible to set this up without typing strange commands into the Linux terminal?
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