Overdrive Mode

Cyberpunk 2077 launched in December 2020 with three options for enhanced graphics with ray tracing: reflections, sun shadows, and lighting – but only on PCs with Nvidia RTX GPU. Patch 1.3 in March 2021 enabled ray tracing for PCs with AMD Radeon GPU. Patch 1.5 in February 2022 added a new ray tracing option local shadows which joined the existing options on PC, and became the first and only ray tracing available for this game on consoles (PS5 and Xbox Series X only).

Now patch 1.62 in April 2023 adds a new ray tracing option for PC called Overdrive Mode. This replaces all previous ray tracing options with a single unified solution that applies physically-modeled lighting, shadow, and reflections to every surface in the game.

The screenshots below were taken on a laptop with Nvidia RTX 3070 Max-P 8GB. It looks great standing still at 1080p but doesn’t run smoothly due to the game requiring around 10GB VRAM with ray tracing enabled, even at the lowest possible settings. DLSS is unable to solve that problem. On my desktop PC with AMD Radeon RX 6800 16GB it runs smooth but looks terrible upscaled from 960×540 with FSR2.

Ultra graphics preset without ray tracing. The red light is reflected on the metal wall by a technique called Screen Space Reflections (SSR).
Ultra Ray Tracing preset combines SSR with physically-modeled reflections, lighting, and shadows. The reflection of the red light is now also reflected on the floor. Reflections are visible on the car, and it has a shadow underneath now. The tree and building outisde are brighter but the tree is too bright with no shadow.
Ray Tracing Overdrive Mode replaces the old ray tracing system by simulating the bounces of light throughout the entire scene from every light source. The entire alley is darker due to more accurate lighting and shadows. The white light above the red light is brighter and also casts light now, and the tree outside is correctly shadowed.